SteamGameWorth

Validate your Steam game idea before you spend a year building it.

Answer 13 focused questions and get a market-risk report based on public Steam data: comparable games, review and revenue ranges, genre saturation signals, scope risks, and practical next steps.

No account required · Free scout report first

Sample report

See the shape of the report before you answer.

Sample data

Surface · one-line verdict

64/100Cautiously optimistic

Fictional idea: cozy farming roguelite with deck-based village battles

Crowded tags, but the deck-based village loop gives the idea a clearer positioning hook than a plain cozy farming game.

Comparable layer · who earns3 of 12 shown

Hearthvale HarvestFarming Sim, Deckbuilding, Relaxing, Roguelite
900-1,800 reviews · 78-84% positive
$700K-$2.1M illustrative gross range
Moonlit Rogue AcresRoguelite, Farming, Town Builder, Procedural
1,600-3,200 reviews · 74-81% positive
$900K-$2.8M illustrative gross range
Card & CottageCard Game, Cozy, Base Building, Strategy
420-950 reviews · 82-88% positive
$350K-$900K illustrative gross range

Crowding layer · how tightGenre-pool saturation 7/12

Cozy + farming keeps heating up; adding deckbuilding narrows the pool — that is this idea's positioning window.

Bedrock · revenue truthIn the full sample

Row-level revenue for all 12 comparables sits in the bedrock.

The full sample shows every comparable row, the median context, and the method notes — read it before you drill for your own idea.

Open the full sample report

This homepage preview shows the kind of judgment the report provides. The full sample page comes next; the real report uses your answers and current public Steam evidence.

Why this exists

The expensive mistake is starting with optimism only.

A Steam idea can sound promising while the adjacent market is crowded, underpriced, or already owned by sharper-positioned games.

  • Early enthusiasm hides weak demand signals.
  • Comparable games are easy to cherry-pick without a structure.
  • The hardest risks usually appear after months of production.

Report outcomes

What the report helps you see

Data boundaries

Clear separation between data, estimates, and judgment

Measured

Reviews, prices, release dates, tags, and ratings from public Steam data.

Estimated

Revenue range, market size, and competition intensity.

Interpreted

Risks, opportunities, positioning notes, and practical next steps.

Free vs paid

Start free. Unlock the full layer only if the evidence is useful.

Free scout report

  • Market read
  • Caution level
  • Limited comparable preview
  • Evidence structure
  • Browser report after questionnaire

$19 full report

  • All comparable rows
  • Row-level revenue ranges
  • Median income context
  • Target-rate detail
  • Method and source notes
  • Email delivery after checkout

One-time payment. No account. No subscription.

How it works

From idea to scout report in three steps.

  1. 01

    Answer 13 focused questions about the game you are considering.

  2. 02

    Get a free scout report that shows the market read and evidence structure.

  3. 03

    Unlock the full report for $19 only if the evidence is useful.

Fit

Built for Steam-focused indie developers

Built for

  • Solo indie developers
  • Small Steam-focused teams
  • Developers choosing between multiple ideas
  • Developers before a Steam page, public build, Next Fest, or publisher pitch

Not for

  • Guaranteed revenue prediction
  • Mobile-first game planning
  • AAA market planning
  • Replacing playtesting
  • Investment or financial advice

Questions before you commit

Honest answers before you buy.

Is this a Steam revenue calculator?

No. It is a market-risk report. Revenue ranges are one input, alongside comparable games, demand signals, saturation, scope risk, and positioning notes.

Can this predict whether my game will succeed?

No. It cannot know your execution quality, marketing, timing, wishlists, refunds, bundles, or luck. It helps you see market risk before committing.

How is this different from SteamDB?

SteamDB is excellent for looking up games and store data. SteamGameWorth turns comparable games, tags, reviews, pricing, and scope answers into a market-risk report for a new idea.

How is this different from Gamalytic?

Gamalytic focuses on existing games. SteamGameWorth starts with your idea, asks structured questions, then frames comparable evidence around the decision you are about to make.

Can I use this before I have a Steam page?

Yes. SteamGameWorth is meant for the stage before a Steam page, public build, Next Fest, or publisher pitch.

Can I test multiple ideas?

Yes. Each idea starts from a separate questionnaire. The product is designed for comparing directions before you commit a year of work.

Is my idea kept private?

SteamGameWorth does not require an account and does not publish your answers. Avoid submitting confidential trade secrets you would not want processed for a report.

What do I get for free?

The free scout report gives a market read, caution level, limited comparable preview, and the evidence structure behind the analysis.

What exactly unlocks after payment?

The full report unlocks all comparable rows, row-level revenue ranges, median income context, target-rate detail, and method/source notes.

How accurate are the revenue estimates?

They are ranges based on public signals, not exact sales numbers. SteamGameWorth avoids false precision and labels estimates clearly.

Validate the idea before production momentum takes over.

Answer 13 focused questions, read the free scout report, then decide whether the $19 full report is worth unlocking.

Get my free scout report